In addition to a world-class library and outstanding computing facilities throughout the university, the Department of Design and Environmental Analysis has a series of more specialized instructional and research facilities students regularly use.
DLib - Design Resource Library
Located in room 1424 MVR Hall, the Design Resource Center (dLib) inspires students with the most up-to-date materials and innovative resources for interior designers, product designers, ergonomists, and facility planners. It facilitates collaboration and exploration while developing smart solutions to conceptual and real world situations. dLib creates a learning hub for DEA students and professors of all disciplines, and provides a way to foster relationships with vendors and alumni. Monthly vendor reps come to display and provide samples to the latest materials and products on the market.
Design Studios and Galleries
DEA has a gallery space within MVR Hall. This space features rotating exhibitions of both student and faculty work. The glass facade allows work to be displayed into the main corridor, showcasing the work to students, faculty, and visitors. The moveable walls and track ceiling grid provide modularity for different gallery configurations.
Located on lower level of the Human Ecology Building (HEB), the DEA wood shop provides a suite of equipment for any construction or modeling projects. Besides standard wood working equipment, the wood shop includes a laser cutter and 3D printer. With a stunning view of Bebe Lake in the background, this provides great views while crafting your latest project.
The lighting lab provides on hand experience with current hardware on the market. Additionally, this space is used to teach the impact of different lighting systems and intensity on our perception of the built environment. The tactile walls also make this a great critique space.
The D.U.E.T. (Design for User Experience with Technology) Research Lab is devoted to the empirical and interdisciplinary study of emerging technology and design variables affecting the way people feel, think, and act in designed environments. Research areas of emphasis include but not limited to virtual reality simulation for design and visual communication, emerging technology for creativity, human-computer interaction and design computing.